Alpha 4
Tok (working title) » Devlog
Here is the changelog for the fourth Alpha of Tok:
New features and changes
- You can now dodge enemy attacks
- You can now block enemy attacks
- Daggers have been added to the game
- Cooldowns only happen in battle
- A new menu allows you to change the bonus traits of items
- The bonus traits of items can be rerolled
- The rank of bonus traits can be increased with scraps
- A new class system
- Overview of known classes
- Classes can be upgraded
- The remaining treasure chests in the dungeon are displayed in the HUD
- The inventory has been moved to the dungeon menu
- The amount of scraps collected is displayed in the dungeon HUD
- The ''item found'' message disappears when you click on it
- The axe and the battleaxe of the first level have been added
- Slimes leave a puddle of slime behind (will have an effect later)
- There are spiked traps in the dungeons, which cause damage to the player or enemies when stepping on them
- You can now flee from enemies
- New item icons
Bug fixes
- Entering an exit was not counted as a step
- The generation of the dungeon could run in an endless loop
Known issues
- It can happen that the player is placed on an opponent or object
- There are more chests and exits than planned
- Objects or chests sometimes block the exits of rooms
- Most traits have no effect
- The buttons to move left or right are not shown as pressed
Tok (working title)
Status | In development |
Author | Kauzig |
Genre | Role Playing |
Tags | Game Boy, Pixel Art, Roguelike, Roguelite |
Languages | German, English |
More posts
- Alpha 6Jun 20, 2020
- Alpha 5May 23, 2020
- Every story needs a hero...Aug 24, 2019
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